

The demonstrator advised to just worry about what you can do right now with the board state we’re shown, encouraging more tactical thinking than longterm strategic. You can really get bogged down trying to min max everything. There is so much to consider with every move. Analysis Paralysis prone players might really suffer with this one. And it might benefit from a little streamlining.Įvery round you have to consider what your options are, whether you can act quickly or slowly, whether you can aid your partners and help them act quickly or slowly, see how your cards might complement their cards, and collectively determine which order all of the cards should be played in, at which regions of the map to focus efforts on. The cards could benefit from better graphic design to make things more obvious. A bit fiddly with the board state management. This is a rich, complex, interwoven, asymmetrical, collaborative, cooperative game. We’re working together to scare away the white man by coordinating the use of our spiritual powers. The players are the spirits of the island, being invaded by caucasians during the age of colonialism. I was really surprised by some of these, in good and bad ways. This is where I spent most of my/our time - trying to scan the piles of alphabetized games for titles that would play efficiently, fit with our group’s interests, and check off boxes on my to do list. It’s on you to read the rules yourself, but they have a metric ton of games. A helpful teacher might stop over and ask if you’d like a rules explanation, which is awesome.Īfter I ran out of interesting titles in that area, I headed for the Game Library, where you can use your badge to check out games and play them on your own at the multitude of tables nearby. Find a game where no one is sitting, and you and your group can just sit down and start playing.

The real highlight for me was the First Look area where you just walk up to games released since August. Having someone who knows the game teach it to you is a lot faster and easier than reading a rulebook and getting 2 to 3 other players up to speed on your own.

We did a few demos though, so that was neat. You have to fight with the crowds in that area anyway. I didn’t care so much about the expo side of things, as I wasn’t intending to buy games there. They move everybody in and through security pretty fast, communication is clear, everything happens on time, and the convention center is nicely organized. wow.Īnyway, the crew that runs PAXU has it all figured out. “Sorry, we sold out of all of her stuff within minutes on the first day of the convention.” They sold each set of her dice for ~$125. I went to one dice vendor and asked if they had any dice by _Yaniir_, a custom dice maker I started following on Instagram a few weeks ago. Seriously… the handmade dice market is insane these days. There are lots of D&D sessions, Magic: The Gathering tournaments, Miniature battle tournaments, expo booths from many boardgame publishing companies demoing and selling their new games, boardgame accessory companies selling their wares, and dice merchants selling them like fine jewelry to hordes of hungry humans hell bent on getting glittery resin and metallic dice in their hands. PAX Unplugged is a tabletop boardgaming, card gaming, and roleplaying convention. First, some commentary about the convention itself. I wanted to try several of the perennial favorites and see what all this fuss has been about. I came armed with a well-researched list of games I’ve heard great things about for several years, but never felt convinced enough to buy them outright. I think most people are going for the expo booths and to get a first look at the new shiny. My approach to a convention like this might be a little different than is typical. Haller went last year and raved about it, so Dan and I decided to tag along this time and play lots of games.

This was my first time going to PAX Unplugged in Philadelphia, PA.
