
#DEAD CELLS STEAM OPTIONS FULL#
Magnetic Grenade: full rework: it doesn't send enemies flying around (often in your head) but instead pulls them towards the explosion.Crowbar: new crit condition on stunned enemies to make it less awkward too.Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
#DEAD CELLS STEAM OPTIONS UPDATE#
This update also brings some reworks of older weapons, which were in pretty dire need of a tune-up:


Customisable interface size and transparency.More options to customise controls, especially actions that require a long press or a complex input + joystick action.

Shield toggle option, instead of long press.We hope that these changes can let more players enjoy Dead Cells as we intended, and if the unaltered version of Dead Cells already hits the right balance of challenge and progression for you, then these changes are all optional - just leave the game as it is and continue having fun :)Īll the changes that are described below were tested (and are still being tested) with a panel of players with various impairments at Able Gamers, but if we're not addressing a need or are attempting to address it in the wrong way, please let us know how we could do better in the comments or on Discord. These new options are designed to allow specific adjustments of the game, to make this tough but fair gameplay accessible, while leaving other parts of the game the same. This is our vision of Dead Cells and we encourage players to try to beat the game as it is, however, we've received quite a lot of feedback that this experience is just inaccessible for a decent chunk of players with the game in its current state, for various reasons. Well, Dead Cells is intended to be tough but fair - sure, you die a lot, but you grow your skill while gaining new weapons & powers until you can beat the final boss, then add a Boss Cell to up the challenge and die to a rat on the next run. So, why are we adding the accessibility options? There's also a rework of 8 weapons, and the cost of early game weapons is being heavily reduced to allow players to unlock weapons while working towards the crucial upgrades like health flasks and gold.Īgain, this is just an alpha on Steam - the official update won't be out for a while yet!
#DEAD CELLS STEAM OPTIONS PLUS#
The other angle is an Assist Mode with sliders to adjust elements of the game such as enemy damage, enemy health and trap damage, options for slower parry window and trap speed, plus auto-hit and continue mode options. We're trying to achieve this in two ways – one is a bunch of new accessibility options such as outlining sprites in-game, holding a button to jump/roll a second time, or button remapping (full list below). It's been five years since our Early Access release, and it's about time that we made sure that Dead Cells can be enjoyed by as many people as possible.

This update will be all about making Dead Cells more accessible to everyone. The latest Steam alpha for our next update is live!
